Sunday, June 12, 2016
Friday, May 20, 2016
Thursday, May 19, 2016
Monday, March 14, 2016
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Thursday, March 3, 2016
Tuesday, March 1, 2016
Sunday, February 28, 2016
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Thursday, February 25, 2016
Tuesday, February 23, 2016
Sunday, February 21, 2016
Friday, February 19, 2016
Thursday, February 18, 2016
Wednesday, February 17, 2016
Monday, February 15, 2016
Sunday, February 14, 2016
Friday, February 12, 2016
Thursday, February 11, 2016
Wednesday, February 10, 2016
Tuesday, February 9, 2016
Monday, February 8, 2016
Sunday, February 7, 2016
Saturday, February 6, 2016
Friday, February 5, 2016
Thursday, February 4, 2016
Wednesday, February 3, 2016
Tuesday, February 2, 2016
Monday, February 1, 2016
Sunday, January 31, 2016
Tower Defense the History of a Sub-Genre
Tower defense is a subgenre of real-time strategy
video games. The main objective is to kill all enemies before they reach a
point on the map by building a wide array of defenses. These defenses can be
upgraded with materials such as money or resources throughout the game. Money
or resources are normally collected through various ways in different games
within the subgenre most common is by defeating the enemy or by completing a
wave. A “wave” is the term given to the number of units spawned at one time
that will progress through the map. The player has the choice of where they
place the towers within the grid as long as the path of the enemy is never
fully blocked. Other tower defense games will have a set path and give the
player the option of where to position defenses around the set path.
The 1st tower defense game was
developed by Atari Games called Rampart in 1990. Early 2000’s sparked a new
interest in the genre with map mods for StarCraft, Age of Empires II, and
Warcraft III. Even the popular PlayStation title Final Fantasy VII had a
mini-game called “The Fort Condor”. Indie developers started to use Adobe Flash
to make tower defense browser games in 2007. Desktop tower defense games didn’t
start till mid 2007 as well. Now we see tower defense games on the Mobile
platform with popular titles such as GemCraft and Plants vs. Zombies. In 2008
the sub-genre continued to grow leading to game consoles such as PlayStation 3
and Xbox 360. Handhelds were not left out either at the time tower defense
games appeared on the Nintendo DS with titles such as Lock’s Quest and
Ninjatown.
USPTO trademarked “Tower Defense” on June 3, 2008
but never really enforced the trademark till 2010. Developers and Publishers
are able to use “tower defense” but can’t capitalize the sub-genre.
Why do I play Tower Defense games well the answer
to that is simple, I find them fun! From when I played StarCraft as a young
child my main goal was never to wipe out my enemy but instead build a defense
so powerful that the computer could not wipe me out. Once I discovered this
genre later on in life on the Xbox 360 while playing Crystal Defenders publish
by Square-Enix I was hooked. Since then I have played titles such as Dungeon
Defenders, Defense Grid 2, and Sanctum 2. I hope this sub-genre stays around
for a while and I look forward to seeing what developers can do to push the
boundaries of the sub-genre.
Friday, January 29, 2016
Sunday, January 24, 2016
What is a Tower Defense Game?
Tower defense is a sub-genre of real-time strategy video games. The main objective is to kill all
enemies before they reach a point on the map by building a wide array of defenses. These
defenses can be upgraded with materials such as money or resources throughout the game.
Money or resources are normally collected through various ways in different games within the
sub-genre most common is by defeating the enemy or by completing a wave. A “wave” is the term
given to the number of units spawned at one time that will progress through the map. The player
has the choice of where they place the towers within the grid as long as the path of the enemy is
never fully blocked. Other tower defense games will have a set path and give the player the option
of where to position defenses around the set path.
The 1st tower defense game was developed by Atari Games called Rampart in 1990. Early 2000’s
sparked a new interest in the genre with map mods for StarCraft, Age of Empires II, and Warcraft
III. Even the popular PlayStation title Final Fantasy VII had a mini-game called “The Fort Condor”.
Indie developers started to use Adobe Flash to make tower defense browser games in 2007.
Desktop tower defense games didn’t start till mid 2007 as well. Now we see tower defense games
on the Mobile platform with popular titles such as GemCraft and Plants vs. Zombies. In 2008 the
sub-genre continued to grow leading to game consoles such as PlayStation 3 and Xbox 360.
Handhelds were not left out either at the time tower defense games appeared on the Nintendo DS
with titles such as Lock’s Quest and Ninjatown.
USPTO trademarked “Tower Defense” on June 3, 2008 but never really enforced the trademark
till 2010. Developers and Publishers are able to use “tower defense” but can’t capitalize the sub-
genre.
Why do I play Tower Defense games well the answer to that is simple, I find them fun! From when
I played StarCraft as a young child my main goal was never to wipe out my enemy but instead
build a defense so powerful that the computer could not wipe me out. Once I discovered this
genre later on in life on the Xbox 360 while playing Crystal Defenders publish by SquareEnix I
was hooked. Since then I have played titles such as Dungeon Defenders, Defense Grid 2, and
Sanctum 2. I hope this sub-genre stays around for a while and I look forward to seeing what
developers can do to push the boundaries of the sub-genre.
Tower defense is a sub-genre of real-time strategy video games. The main objective is to kill all
enemies before they reach a point on the map by building a wide array of defenses. These
defenses can be upgraded with materials such as money or resources throughout the game.
Money or resources are normally collected through various ways in different games within the
sub-genre most common is by defeating the enemy or by completing a wave. A “wave” is the term
given to the number of units spawned at one time that will progress through the map. The player
has the choice of where they place the towers within the grid as long as the path of the enemy is
never fully blocked. Other tower defense games will have a set path and give the player the option
of where to position defenses around the set path.
The 1st tower defense game was developed by Atari Games called Rampart in 1990. Early 2000’s
sparked a new interest in the genre with map mods for StarCraft, Age of Empires II, and Warcraft
III. Even the popular PlayStation title Final Fantasy VII had a mini-game called “The Fort Condor”.
Indie developers started to use Adobe Flash to make tower defense browser games in 2007.
Desktop tower defense games didn’t start till mid 2007 as well. Now we see tower defense games
on the Mobile platform with popular titles such as GemCraft and Plants vs. Zombies. In 2008 the
sub-genre continued to grow leading to game consoles such as PlayStation 3 and Xbox 360.
Handhelds were not left out either at the time tower defense games appeared on the Nintendo DS
with titles such as Lock’s Quest and Ninjatown.
USPTO trademarked “Tower Defense” on June 3, 2008 but never really enforced the trademark
till 2010. Developers and Publishers are able to use “tower defense” but can’t capitalize the sub-
genre.
Why do I play Tower Defense games well the answer to that is simple, I find them fun! From when
I played StarCraft as a young child my main goal was never to wipe out my enemy but instead
build a defense so powerful that the computer could not wipe me out. Once I discovered this
genre later on in life on the Xbox 360 while playing Crystal Defenders publish by SquareEnix I
was hooked. Since then I have played titles such as Dungeon Defenders, Defense Grid 2, and
Sanctum 2. I hope this sub-genre stays around for a while and I look forward to seeing what
developers can do to push the boundaries of the sub-genre.
Friday, January 22, 2016
Thursday, January 21, 2016
Top 10 RPG Games for 2016
Final Fantasy XV developed by Square-Enix for PS4 and Xbox One showcases beautiful graphics with the gameplay to back it up. The game seems to focus around Noctis a prince, and his group of friends, using a car to navigate the massive world. I have high hopes for this RPG in 2016, if the story is as good as the game looks all RPG fans will be in for a nice treat.
Horizon Zero Dawn developed by Guerrilla Games is a PS4 exclusive Action RPG. Horizon Zero Dawn is set 1,000 years in the future where mankind has fallen. The clash between tribal and futuristic robots comes together in an odd yet beautiful way. Horizon Zero Dawn reminds me greatly of Monster Hunter games. Tracking large robotic beasts and hunting them down, If you have a PS4 and love RPG's this game should be on your radar for 2016.
Persona 5 developed by Atlus is the long awaited installment to the Persona universe. Persona 5 is an RPG with anime art style focusing on a High School student and friends forming the Phantom Thieves of Hearts. Not only is Persona 5 coming off the blockbuster PlayStation Vita hit Persona 4 Golden, but lately Square-Enix released a poll to see which game would you buy if you could only pick one....Persona 5 or Final Fantasy XV? Persona 5’s music, art, and gameplay appears to be a solid addition and fan favorite for RPG's in 2016.
Xcom 2 is the sequel to the blockbuster Xcom and Xcom Enemy Within. Developed by 2K games this Tactical/Strategy RPG is set to release in February 2016. The game starts off with the Human Race being successfully invaded by Aliens. You are in charge of a tactical team to combat the Aliens and regain the control of Earth. The sequel builds off the strengths of the previous installment while focusing on the weaknesses. Xcom 2 will focus more on story while providing challenging gameplay!
Chornos Developed by Gunfire Games is a 3rd person Adventure RPG. Chronos is on my list because not only is the aesthetic on par with my taste, but Chronos will be taking advantage of VR. Chronos will focus around a unique leveling system where age becomes a factor on how to tackle the objectives of the labyrinth. I'm curious to see how well VR will be in 2016 and with RPG's being the main genre that I play, Chronos is making my top 10 list for 2016.
Mass Effect Andromeda developed by Bioware and published by EA is the 4th title in the game’s history. The game will feature most of the same mechanics as previous games, giving players the option to make choices that impact the story and events of the game. I greatly enjoyed the previous Mass Effect games and I'm hopeful to see what Mass Effect Andromeda will bring to the current gen in 2016.
Bravely Second developed by Square-Enix is the sequel to the 3DS RPG Bravely Default. Bravely Second is a 3DS exclusive bringing back the old JRPG feel that fans know and love. Bravely Second was released in Japan in 2015 and received scores around 9/10. No official release date has been announced for the United States but appears to be slated for a 2016 release.
Nier Automata published by Square-Enix for PS4 is the sequel to Nier on the PS3/Xbox 360. The game is being developed with Platinum Games who brought you Bayonetta 2. Not much is known about this game at this time, but I'm hopeful for a 2016 release date.
The Technomancer developed by Spiders studio this RPG is set in a post-apocalyptic cyberpunk world of Mars. The Technomancer is currently a PS4 exclusive offering action-oriented combat while focusing on 3 different fighting styles. I look forward to The Technomancer 2016 release!
Banner Saga 2 developed by Stoic is a strategy RPG with amazing art. Banner Saga 2 will continue where Banner Saga ended. I'm more than excited to play this RPG in 2016.
Horizon Zero Dawn developed by Guerrilla Games is a PS4 exclusive Action RPG. Horizon Zero Dawn is set 1,000 years in the future where mankind has fallen. The clash between tribal and futuristic robots comes together in an odd yet beautiful way. Horizon Zero Dawn reminds me greatly of Monster Hunter games. Tracking large robotic beasts and hunting them down, If you have a PS4 and love RPG's this game should be on your radar for 2016.
Persona 5 developed by Atlus is the long awaited installment to the Persona universe. Persona 5 is an RPG with anime art style focusing on a High School student and friends forming the Phantom Thieves of Hearts. Not only is Persona 5 coming off the blockbuster PlayStation Vita hit Persona 4 Golden, but lately Square-Enix released a poll to see which game would you buy if you could only pick one....Persona 5 or Final Fantasy XV? Persona 5’s music, art, and gameplay appears to be a solid addition and fan favorite for RPG's in 2016.
Xcom 2 is the sequel to the blockbuster Xcom and Xcom Enemy Within. Developed by 2K games this Tactical/Strategy RPG is set to release in February 2016. The game starts off with the Human Race being successfully invaded by Aliens. You are in charge of a tactical team to combat the Aliens and regain the control of Earth. The sequel builds off the strengths of the previous installment while focusing on the weaknesses. Xcom 2 will focus more on story while providing challenging gameplay!
Chornos Developed by Gunfire Games is a 3rd person Adventure RPG. Chronos is on my list because not only is the aesthetic on par with my taste, but Chronos will be taking advantage of VR. Chronos will focus around a unique leveling system where age becomes a factor on how to tackle the objectives of the labyrinth. I'm curious to see how well VR will be in 2016 and with RPG's being the main genre that I play, Chronos is making my top 10 list for 2016.
Mass Effect Andromeda developed by Bioware and published by EA is the 4th title in the game’s history. The game will feature most of the same mechanics as previous games, giving players the option to make choices that impact the story and events of the game. I greatly enjoyed the previous Mass Effect games and I'm hopeful to see what Mass Effect Andromeda will bring to the current gen in 2016.
Bravely Second developed by Square-Enix is the sequel to the 3DS RPG Bravely Default. Bravely Second is a 3DS exclusive bringing back the old JRPG feel that fans know and love. Bravely Second was released in Japan in 2015 and received scores around 9/10. No official release date has been announced for the United States but appears to be slated for a 2016 release.
Nier Automata published by Square-Enix for PS4 is the sequel to Nier on the PS3/Xbox 360. The game is being developed with Platinum Games who brought you Bayonetta 2. Not much is known about this game at this time, but I'm hopeful for a 2016 release date.
The Technomancer developed by Spiders studio this RPG is set in a post-apocalyptic cyberpunk world of Mars. The Technomancer is currently a PS4 exclusive offering action-oriented combat while focusing on 3 different fighting styles. I look forward to The Technomancer 2016 release!
Banner Saga 2 developed by Stoic is a strategy RPG with amazing art. Banner Saga 2 will continue where Banner Saga ended. I'm more than excited to play this RPG in 2016.
Friday, January 15, 2016
Wednesday, January 13, 2016
PC Gaming - Bastion - Review
Where do I start with this game....?
I will probably be just another person telling you to buy this game but seriously you should and I will tell you why.
Lets start with the graphics....the aesthetic of Bastion is beautiful, colorful, and full of taste. Not only will Bastion's graphics hold up over time for years to come, not only should the gamer enjoy the aesthetic but the team at Supergiant Games should be proud of them. Some Gamers may disagree about the games graphics but what they can't do is ignore the amount of time, expression, and hard work that has gone into creating the world of Bastion.
Gameplay remains to be the very core of all video games made. In this department Bastion shines with wonderful action and tones of a role playing game. Bastion will control a lot like a normal game using the WASD for movement and left/right clicking for attacks. Bastion also introduces other key strokes for abilities that make the gameplay not only fun but strategic on how to tackle your enemy. By introducing new weapons with different play styles Bastion remains fresh in changing it up not too often but just enough to give the player a taste of what a new weapon is and how to use it.
Story....Where do I begin with this.....I have been playing games for a little over 20 years and can't recall off the top of my head a game that tells an amazing story in 3rd person in such a successful way as Bastion. I was not expecting this going into the game nor did I find it odd that the main character never has a voice out loud. The decisions you make will reflect the outcome of the game with a story powerful and demanding of me to finish my first playthrough within 2 days of starting! The game length is just long enough to enjoy and sink yourself into the world but not long enough to exclude the casual gamer or multiple playthroughs.
Overall I had a great time with Bastion, if anyone asks me for a recommendation or directly asks me about Bastion I would not hesitate to offer my opinion. Supergiant Games you really outdid yourself on Bastion and have gained a loyal fan to the games you create. I hope to see more from this developer in the future of gaming.
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